near_configure.h File Reference

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Functions

void near_configure (JobCPath &spill)

Function Documentation

void near_configure ( JobCPath spill  ) 

Definition at line 1 of file Dogwood/headers/near/near_configure.h.

References JobCPath::Mod(), and JobCModule::Set().

00002 {
00003   spill.Mod("SliceSRListModule").Set("SliceListAlgConfig=NearBeam");
00004   spill.Mod("ClusterSRListModule").Set("ClusterListAlgConfig=NearBeam");
00005 
00006   JobCModule& fittrackcam = spill.Mod("FitTrackCamListModule");
00007   fittrackcam.Set("NameListIn=CandTrackSRList");
00008   fittrackcam.Set("UseGeoSwimmer=1");
00009 
00010   JobCModule& trackcam = spill.Mod("TrackCamListModule");
00011   trackcam.Set("TrackListAlgConfig=default");
00012   trackcam.Set("NameListIn=CandSliceList");
00013   trackcam.Set("NameListOut=CandTrackSRList");
00014 
00015   JobCModule& eventsr = spill.Mod("EventSRListModule");
00016   eventsr.Set("EventListAlgorithm=AlgEventSSList");
00017   eventsr.Set("EventListAlgConfig=NearBeam");
00018 }


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