GetDetectorBins.h File Reference

#include <UgliGeometry/UgliGeomHandle.h>
#include <Conventions/PlaneView.h>

Go to the source code of this file.

Namespaces

namespace  DataUtil

Functions

void DataUtil::GetDetectorBinsZ (UgliGeomHandle ugh, int &nbins, double &min, double &max)
 Return number of bins and min/max in z to let one create integral binning based on z position of scintilator planes.
void DataUtil::GetDetectorBinsUV (UgliGeomHandle ugh, PlaneView::EPlaneView view, int &nbins, double &min, double &max)
 Return number of bins and min/max in U or V to let one create integral binning based on z position of scintilator strips. In general the two views give different results (NearDet).

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