BDSpillAccessor.h File Reference

#include <TTimeStamp.h>
#include <DatabaseInterface/DbiResultPtr.h>
#include <DatabaseInterface/DbiResultKey.h>
#include <Validity/VldTimeStamp.h>
#include <BeamDataUtil/BeamMonSpill.h>

Go to the source code of this file.

Classes

class  BDSpillAccessor
 Access per-spill info. More...

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